Pete Sayke

Description:

XP 600
Fighter level 2
Init 0; Senses ; Perception -1

DEFENSE
AC 13, Touch 10, flat footed 13 (+ Studded Leather, + Shield, none) ( +3 armour);
HP 20 (2d10 + 4 + 2 + 3);
Fort +5, Ref +0, Will -1
Speed 30

MELEE
Single Attack Sword, short +4 (1d6 + 3 / 19-20)

STATISTICS
Str 15, Dex 10, Con 14, Int 7, Wis 8, Chr 10
Base Attack 2 CMB 4; CMD 14

Feats:
Power Attack: Subtract from to hit add to damage,
Cleave: Get extra attack if hit monster to adjacent foe, -2AC until your next turn ,
Throw Anything: No penalties for improvised thown weapons,
Toughness: +3 Hit points or +1 per hd,

Armour prof heavy,
Armour prof light,
Armour prof medium,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties

Skills:
Climb 1, Handle Animal 0, Intimidate 4, Know arch & eng -2, Know dungeon -2, Perception -1,
Ride 4, Survival -1, Swim 0

Languages: Common

SPECIAL ABILITIES
Bravery Save vs fear + 1

Bio:

Hired muscle for the bandits of the Stag Lord, Pete is not that intelligent. But he is a decent fighter. His lack of intelligence/intuition has got him into trouble many times in the past. it is very fitting that he was captured by the party considering his background.

If you want to know where the phrase, “For Pete’s Sayke!” came from… Well now you know…

Pete Sayke

The River Kingdoms HowwwwL